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Age of Empires
Raised as a usability problem by 8 people on Hacker News over 11 years (2016–2026), in 8 threads.
People raised many different problems with Age of Empires, but no single problem has yet been raised by 3 people in 3 different months and threads.
Unreviewed issues were grouped by machine: Claude Haiku labelled each comment as a usability complaint, named what it's about and summed up the problem in a line, and a small model grouped similar problems. Nobody has checked them by hand. Expect mistakes.
The newest 8 complaints
- UI doesn't scale on 4K screens, so elements are too tiny to play2026-02-15
- Build icons all look the same, so players must check tooltips to find buildings2024-12-03
- Multiplayer requires messing with DLLs and Proton settings, and is still laggy2023-01-17
- Never worked over the internet without manually forwarding many ports2021-10-16
- Writing triggers through the editor's interface is painful and clumsy2018-02-15
- Text does not render properly while typing2017-12-30
- Unplayable on high-DPI screens unless sprites are scaled, which looks ugly2017-07-28
- Units wander into enemy range, chase targets, and idle while allies die, requiring constant manual orders2016-01-03