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dark souls
Raised as a usability problem by 11 people on Hacker News over 12 years (2013–2024), in 7 threads.
People raised many different problems with dark souls, but no single problem has yet been raised by 3 people in 3 different months and threads.
Unreviewed issues were grouped by machine: Claude Haiku labelled each comment as a usability complaint, named what it's about and summed up the problem in a line, and a small model grouped similar problems. Nobody has checked them by hand. Expect mistakes.
The newest 15 complaints
- Crucial mechanics go unexplained and the player often doesn't know where to go2024-08-11
- Swapped A and B confirm/cancel buttons cause repeated wrong presses even after 100 hours2022-04-26
- Default keyboard and mouse controls can't support all the game's inputs without remapping or harming gameplay2018-10-29
- Player must look up controls and struggles to learn parry timing through repeated deaths2017-06-09
- Camera lifts during roll and loses sight of enemies; attacks push enemies out of reach2015-04-01
- Slow clunky controls and bad interface; retrying bosses means slogging through slow enemies2015-04-01
- Mouse camera in Dark Souls 1 is slow and unworkable compared to the sequel2014-07-01
- Game is poorly organized and counter-intuitive, so players must rely on a wiki2013-09-06
- Hidden, counter-intuitive information like ember locations is impossible to discover without running around2013-09-06
- Key information is hidden and only found through trial-and-error, with too few clues2013-09-05
- Crafting is never explained, so players must guess by trial and error2013-09-05
- Default key bindings and sluggish control response made the game unplayable2013-09-05
- Game is so counter-intuitive and sparsely clued that players waste time lost2013-09-05
- Game gives no clues, so players must guess or repeat segments to learn things2013-09-05
- Couldn't tell which way to go at the start; needed a walkthrough2013-09-05