Products · Product
Doom
Raised as a usability problem by 15 people on Hacker News over 17 years (2010–2026), in 13 threads.
People raised many different problems with Doom, but no single problem has yet been raised by 3 people in 3 different months and threads.
Unreviewed issues were grouped by machine: Claude Haiku labelled each comment as a usability complaint, named what it's about and summed up the problem in a line, and a small model grouped similar problems. Nobody has checked them by hand. Expect mistakes.
The newest 15 complaints
- The in-browser DOOM demo runs very slowly2026-07-17
- Mixing arrow keys for turning with WASD for moving is an awkward control scheme2026-03-28
- Much of the map is too dark to navigate2023-07-08
- Requires pressing multiple buttons at once, too complex to manage2023-04-24
- Getting Doom running on Linux is unintuitive, requiring extracting WADs from Windows installers2021-11-27
- Runs so slowly in Firefox that it is effectively unplayable2021-10-14
- Cannot jump in the game, which feels unintuitive to the player2021-10-14
- Weapon and cooldown info placed where it's harder to read, colors waste brainpower2021-05-22
- Texture quality settings silently reset to minimum despite player choosing maximum2021-01-17
- Four unskippable intro screens lasting half a minute, skippable only via undocumented command line arguments2020-09-08
- Input lag and erratic frame rate force players to spend time compensating2019-07-29
- Controls for the flying item were nearly impossible to use2016-10-27
- Mousewheel scrolling unexpectedly advances slides and breaks the back button2016-05-11
- Back button steps through every slide, so returning to Hacker News takes many clicks2016-05-10
- Game is very hard to play with touch screen controls2010-02-05