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Elden Ring
Raised as a usability problem by 15 people on Hacker News over 5 years (2022–2026), in 12 threads.
People raised many different problems with Elden Ring, but no single problem has yet been raised by 3 people in 3 different months and threads.
Unreviewed issues were grouped by machine: Claude Haiku labelled each comment as a usability complaint, named what it's about and summed up the problem in a line, and a small model grouped similar problems. Nobody has checked them by hand. Expect mistakes.
The newest 20 complaints
- Quest progress requires talking to NPCs three times in a row, with no clear indication2026-06-23
- Autosave locks in mistakes and forces repeating long enemy gauntlets before each boss attempt2025-09-29
- Unintuitive knowledge checks that can't be learned by trial and error2024-08-08
- Side quests are hard to progress through without external guides2024-05-07
- Players can't tell that a boss fight is required to progress the story2022-05-31
- UI is terrible and obviously built for Xbox rather than PC2022-05-27
- Inventory management feels outdated and hard to work with2022-05-26
- No breadcrumbs or guidance, so players can't tell where to go2022-05-26
- Using a controller for a 3rd person game feels clumsy, swivel sticks plus buttons at once2022-05-26
- Guidance of Grace leads players straight to Stormveil instead of the optimal path2022-05-26
- Defensive stat system is unintuitive; players can't tell which stats matter2022-05-26
- Hard to find the next thing to do; no clear direction after early open exploration2022-05-02
- Switching flasks is a pain and repeatedly using them is tedious2022-04-02
- No guidance on how to beat the first hard enemy; slow reload after death2022-04-02
- Some controls can't be changed or even found in settings2022-04-02
- Hidden item puzzles with weak feedback force trial-and-error or spoiler guides2022-03-20
- Player couldn't find the combat tutorial and didn't learn blocking, so enemies seemed impossible2022-03-12
- Large popups pause gameplay and overwhelm new players with too much text2022-03-03
- Controls feel sluggish and unresponsive during play2022-03-02
- Multiplayer feels bolted on and random ghosts are distracting and useless2022-03-02