Products · Product
EverQuest
Raised as a usability problem by 6 people on Hacker News over 10 years (2017–2026), in 6 threads.
People raised many different problems with EverQuest, but no single problem has yet been raised by 3 people in 3 different months and threads.
Unreviewed issues were grouped by machine: Claude Haiku labelled each comment as a usability complaint, named what it's about and summed up the problem in a line, and a small model grouped similar problems. Nobody has checked them by hand. Expect mistakes.
The newest 6 complaints
- Movement is floaty, making the first room hard to navigate2026-07-13
- Night-blind character can barely see away from light sources, and invisible zone walls keep interrupting play2025-07-05
- Corpses vanish after a week and death loses gear and XP, making recovery tedious2022-06-25
- Everything in the game was frustrating, requiring hoops and waiting for other players2021-08-03
- Players get lost in large areas with no minimap and must print maps2019-02-18
- Default controls don't work like modern MMOs, so returning players struggle with camera and input2017-01-09