Products · Product
freeciv
Raised as a usability problem by 16 people on Hacker News over 14 years (2009–2022), in 8 threads.
People raised many different problems with freeciv, but no single problem has yet been raised by 3 people in 3 different months and threads.
Unreviewed issues were grouped by machine: Claude Haiku labelled each comment as a usability complaint, named what it's about and summed up the problem in a line, and a small model grouped similar problems. Nobody has checked them by hand. Expect mistakes.
The newest 16 complaints
- User couldn't figure out how to start or which buttons to press2022-08-11
- Couldn't figure out how to start single player; it asked for a server2022-08-11
- Solver for placing citizens is arcane and hard to learn to use properly2021-09-13
- Password prompt appears despite saying an account isn't needed; no feedback when username is taken2017-12-02
- Hard to zoom back in after zooming out accidentally, on Firefox for Mac2017-12-02
- Click-drag to move doesn't work; fidgety controls cause wrong unit selection and interrupted workers2017-12-02
- Controls are confusing; left-click select and right-click move don't work as expected2017-03-26
- Captcha is solved but the page doesn't accept it, blocking signup2017-01-26
- Middle click does nothing in WebGL version, no touchpad alternative for tile info2017-01-26
- The angled isometric map view is unusable for the commenter2016-02-19
- Takes minutes of navigating options before any game graphics appear2011-03-05
- Game hardly reacts to player input in Firefox and Chromium, and controls were hard to understand2009-12-20
- Barrier to entry is extremely high; no tutorials and confusing UI setup2009-12-20
- Buttons don't react to clicks and no feedback shows the game is responding2009-12-20
- Blue text on dark background is unreadable2009-12-20
- Interface feels clumsy, lacks visual feedback, and commands area in lower-right is easy to miss2009-12-20