Products · Product
No Man's Sky
Raised as a usability problem by 12 people on Hacker News over 10 years (2017–2026), in 6 threads.
People raised many different problems with No Man's Sky, but no single problem has yet been raised by 3 people in 3 different months and threads.
Unreviewed issues were grouped by machine: Claude Haiku labelled each comment as a usability complaint, named what it's about and summed up the problem in a line, and a small model grouped similar problems. Nobody has checked them by hand. Expect mistakes.
The newest 12 complaints
- Horrible UX makes the game hard to navigate and use2026-09-10
- Flying in formation with others is nearly impossible; ships drift apart and multiplayer is janky2026-09-10
- UI isn't intuitive and feels clunky after updates2026-09-09
- Old save's freighter now has random walls blocking passageways and rooms2025-01-30
- Game runs poorly on original consoles, with pop-in and long waits for terrain2025-01-29
- Player combat feels awful and clunky to play2023-12-09
- Vehicle controls in VR require waving hands around controls the player can't feel2023-11-10
- Vehicle controls in VR require waving fists around in air to operate invisible controls2023-11-10
- Storage crates look identical, so players must search for the right one to stack items2023-11-10
- Inventory menus require pressing many buttons on controllers, so the player keeps pressing the wrong one2022-10-11
- Console-style UI and context menus sacrifice ease of use for flexibility2017-09-05
- Galaxy map camera is hard to control, UI impossible to use efficiently2017-09-05