Products · Product
Second Life
Raised as a usability problem by 23 people on Hacker News over 15 years (2009–2023), in 21 threads.
People raised many different problems with Second Life, but no single problem has yet been raised by 3 people in 3 different months and threads.
Unreviewed issues were grouped by machine: Claude Haiku labelled each comment as a usability complaint, named what it's about and summed up the problem in a line, and a small model grouped similar problems. Nobody has checked them by hand. Expect mistakes.
The newest 27 complaints
- Clicking Pro features shows no preview, so users can't tell what they get before paying2023-03-09
- Must watch a video and zoom in to learn what bots are supported2023-03-09
- Stuck showing another person's GitHub account with no way to log out2023-03-09
- User cannot find where to subscribe to the news2023-03-09
- Client feels rough and awkward; movement is laggy and annoying2022-12-24
- Interface is janky and hard to use2022-09-29
- Camera orbit and zoom controls are awkward, and builder tools are unusable in first-person view2022-07-26
- Terrible, complicated interface with legacy concepts that alienates new users2022-07-26
- Performance problems with rendering user-generated content make it slow and laggy2021-11-07
- New users can't figure out what is going on in the viewer2021-10-18
- Full-page reloads make banking tasks slow and frustrating to complete2021-01-17
- Building interface is far worse; UI problems never fixed2020-02-23
- Avatars and vehicles break or get separated when crossing region boundaries2018-04-14
- Felt clunky and confusing to a new user, so they never got into it2017-11-17
- Lag makes the client choppy and the controls are hard to use2017-10-24
- Building in the platform has a poor user experience2017-10-24
- Exploring is janky, with low framerates, slow loading and laggy movement2017-10-23
- Interface is hard to use and unintuitive for people2016-06-02
- World takes forever to load, even on fast connections, making it sluggish2015-09-28
- Lag and time dilation when more than about 20 people share a space2015-09-28
- Second Life's user interface had a lot of friction2015-08-04
- Controls in VR are hard; everything beyond looking, moving and shooting is difficult2014-11-12
- Client is horrendously slow and poorly designed to use2014-03-16
- Developer tools are awful and the experience is laggy, killing fun2012-07-07
- Interface is awful and hard to use, and finding friends is difficult2011-05-23
- Couldn't figure out the gameplay, and frame rate was unusable on their graphics chip2010-11-13
- Clunky and hard to learn for new users2009-12-05