Products · Product
Star Citizen
Raised as a usability problem by 12 people on Hacker News over 6 years (2018–2023), in 6 threads.
People raised many different problems with Star Citizen, but no single problem has yet been raised by 3 people in 3 different months and threads.
Unreviewed issues were grouped by machine: Claude Haiku labelled each comment as a usability complaint, named what it's about and summed up the problem in a line, and a small model grouped similar problems. Nobody has checked them by hand. Expect mistakes.
The newest 14 complaints
- Controls don't map intuitively, so manual key binding is frustrating and confusing2023-03-20
- Players must dig through posts to learn how to buy ships, start them, and find checkpoints2022-09-26
- Long initial loading times, heavy lag, and elevators that fail to render reliably2022-09-22
- Doors need an elaborate mode switch and arm action; user can't get elevator doors open2022-09-22
- Players can't find the game or learn how to fly a ship2022-09-22
- Disorienting HUD info overload and clumsy controls made flying hard to figure out2022-02-03
- Elevators and subway stops fail to render, forcing a full game reload after a long load2022-02-03
- Interaction text flies in front of you and blends into background, hard to read2022-02-03
- Shows a huge mobile warning on desktop when browser window is narrow2021-06-25
- Confusing from the start, and the game makes players walk through many steps to take off2019-05-02
- Basic actions like opening doors and messaging friends require tedious, awkward multi-step interaction2019-05-02
- Load times of around 40 seconds make waiting frustrating2018-06-19
- Low frame rate makes the UI feel clunky or broken2018-06-19
- UI laggy and unresponsive, long loading times, motion blur makes things unusable2018-06-19