Products · Product
StarCraft
Raised as a usability problem by 7 people on Hacker News over 17 years (2010–2026), in 7 threads.
People raised many different problems with StarCraft, but no single problem has yet been raised by 3 people in 3 different months and threads.
Unreviewed issues were grouped by machine: Claude Haiku labelled each comment as a usability complaint, named what it's about and summed up the problem in a line, and a small model grouped similar problems. Nobody has checked them by hand. Expect mistakes.
The newest 8 complaints
- Controls feel clunky and fiddly, and gameplay is confusing and slow to play out2026-10-11
- Game forcibly moves the camera away mid-action, taking control of the view slowly2026-05-05
- Units get stuck on walls and path awkwardly around obstacles, arriving one by one2023-05-27
- Controls demand so much attention that players can't handle economy, scouting and fights together2020-12-31
- Units run into death without attack commands; control groups and production require tedious manual steps2020-12-27
- RTS games are too hard to learn, requiring muscle memory and many build orders2017-03-26
- Touchscreen controls are cumbersome and too low-bandwidth for an RTS's fast input2013-01-01
- Impossible to play custom maps that aren't among the most popular ones2010-08-06