Products · Product
Wii U
Raised as a usability problem by 14 people on Hacker News over 13 years (2011–2023), in 12 threads.
People raised many different problems with Wii U, but no single problem has yet been raised by 3 people in 3 different months and threads.
Unreviewed issues were grouped by machine: Claude Haiku labelled each comment as a usability complaint, named what it's about and summed up the problem in a line, and a small model grouped similar problems. Nobody has checked them by hand. Expect mistakes.
The newest 14 complaints
- Jumping focus between the controller tablet and screen gets tiresome once novelty wears off2023-10-31
- Everything feels clunky, so the user never feels fully confident using it2020-11-26
- Commenter finds the Wii U gamepad awful to use and avoids it entirely2018-01-15
- Clunky, outdated home interface; every app is separate and slow to load2016-12-16
- Juggling the touchscreen and Wiimotes means constantly picking up and putting down controllers, which is annoying2016-10-21
- Too many screens and taps to buy something, and each screen loads slowly2016-10-20
- Forced Mii lobby navigation is confusing and annoying, with apps not directly on the TV2016-01-20
- Streaming apps' interface was often slow to respond2015-11-10
- Name entry forces slow analog-stick T9 letter selection instead of a touchscreen keyboard2015-03-03
- Visual Studio plugin takes over a minute to trigger breakpoints2015-01-29
- Marrying handheld and big-screen play produced a messy, confusing experience2014-04-02
- Can't navigate to old Virtual Console games without using a Wiimote2012-12-07
- Screen is hard to reach and use while holding the controller, so ideas tend not to work2011-06-08
- Shoulder buttons are awkwardly placed for the controller's size and shape2011-06-07